|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hunter Junko
Bojo's School of the Trades
52
|
Posted - 2013.03.26 01:46:00 -
[1] - Quote
before most of you (all of you in fact) go on and say that use the search function, i actually want to delve deeper into the gunship class of aerial Vehicle should be, properly.
first off, it should be an heavy aircraft class of vehicle, due to the fact that its going to be mostly anti-infantry operations. i'd reckon that the fast movers (fighter jets) will be the ones properly suited for dealing the heavy damage to installations and heavily armored vehicles.
the minimum requirements of piloting a gunship should be 2 pilots.
once the actual pilot controlling where the gunship would be, the other Pilot is the gunner/ defense specialist. he will pull the trigger when the time is right and when a threat appears that posed direct harm to the gunship, deploy countermeasures to evade said threat. this will require a level of teamwork that tops everything else in the battlefield. A highly efficient Gunship ,controlled by two pilots who trust each other to keep each other alive can become a valuable asset to any who benefit.
this will naturally take away the OP aspect of this gunship; 1. one pilot flying the gunship is just a worthless as a dropship in the current state its in.
2. two pilots who have poor communications will be less effective, and therefore more prone to being shot down
control of a gunship, you will often be tasked with repelling enemy troops, since it will be soon a 6-man squad, 2 can pilot the gunships, while the rest go and join the front. the gunship can also serve another purpose as a reconnaissance aircraft. to report in potential threats and to deal with them should the time arise.
that all i can think of now, will add more when the time comes :] Safe hunting. |
Hunter Junko
Bojo's School of the Trades
52
|
Posted - 2013.03.26 02:17:00 -
[2] - Quote
The Black Jackal wrote:While I agree with the 2 person operation, taking away the Pilot-controlled aspect of any warfare would be counter-productive.
Instead, allow the 'Pilot' To fire the Forward fitted Weapons (Slots that he can fit 2 small guns or more, that fire only forward), and have a second high-powered weapon turret slot that the co-pilot controls.
i understand where your coming from and i agree, but looking at it from a pilots point of view...(mimicking the dropship controls) no, i dont think the main pilot would be able to fire off the fixed guns. if anything, the pilot's aim would be terribly innaccurate. and alot of ammunition would be wasted. since im basing the controls of the Dropship with this proposal, i'd imagine the gunship being similar in design. here is my theory on your suggestions:
L2- decrease throttle R2- increase throttle Left control stick-controls pitch and roll. Right control stick.- controls yaw- camera
-Possible idea to implement limited offensive capabilites- Hold L1 and use the R. stick?
what weapons? railguns, or missile installations?
how to implement; co-pilot provides the lock, the pilot fires the fixed weapon using R1. both receive the same amount of warpoints because of said teamwork?
this is what i thought up of, so feel free to add/remove stuff Safe hunting |
Hunter Junko
Bojo's School of the Trades
56
|
Posted - 2013.03.27 23:09:00 -
[3] - Quote
Bump. more discussions, more ideas need to be thrown around.
as for the controls. I've decided to go with my gut and say that the roles of the pilot and copilot/gunner should be separate from the other. while i do understand that firing the main guns reserved only for the co-pilot is somewhat counter-intuitive depending on the situation; given the limitations of the controls of the dropship alone, it's very unlikely to make any effect. if we went ahead and made the gunship were you can fire off your guns as the pilot you'd have to worry about:
Your location your distance from the target. potential threats and the status of your bird. Range towards said target. overheating of the guns. priority over what target to attack first enemy troop movement
and so on and so forth. That's why the version of the gunship i propose had a sole emphasis in Teamwork. and like it or not, this relationship exists in Dropships right now.
There's this sort of symbiosis given the relationship of the pilot of the Dropship and his/her gunners. the pilot gets into position, and the gunner fires off the rounds and with a mic, warns the pilot of any threats/additional intel the pilot is unaware of at the current moment in time. Although the gunner is relaying this information, ultimately its the pilots decision what to do with said information. when a decision is made, the pilot relays his move to the gunners, so that they can prepare for whats next. this sort of relationship is what separated the incompetent gunners from the capable and effective kinds;
Clear communication between the pilot and the gunner.
the gunship version i proposed takes this relationship to another level, subtracting the additional responsibilities of troop transport and replacing it, a focus on anti-infantry or anti vehicle operations.
That is my idea behind the 2-man crew for the gunship. i wish to hear more of your thoughts on this matter please.
-Safe Hunting |
Hunter Junko
Bojo's School of the Trades
57
|
Posted - 2013.03.29 06:23:00 -
[4] - Quote
shameless bump :D
|
|
|
|